AI Insights · Timothy · January 2023
Top 5 Theme Parks Games on iOS in Austria: Q4 2022 Performance
In Q4 2022, the top 5 theme park games on iOS in Austria showcased varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance metrics.
During the fourth quarter of 2022, the performance of the top 5 theme park games on the iOS platform in Austria exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed breakdown based on Sensor Tower's data.
Disney Magic Kingdoms by Gameloft saw its weekly revenue peak at around $889 in mid-October before declining and stabilizing at lower levels, ending the quarter with $476. The game’s weekly downloads reached a high of 319 in mid-October, while active users peaked at 471 around the same period and then fluctuated, closing the quarter with 303 active users.
Overcrowded: Tycoon from ZeptoLab UK Limited experienced a peak in weekly revenue of $401 in mid-October, but this figure dropped to $154 by the end of December. Downloads for this game showed a declining trend from 386 at the start of October to 72 by the end of the quarter. Active users also decreased, starting at 700 in early October and dropping to 219 by the end of December.
Idle Theme Park - Tycoon Game by Digital Things saw a varied performance with revenue peaking at $201 in mid-November and ending the quarter at $141. Downloads fluctuated throughout the quarter, reaching a high of 251 in early October and closing with 76. The game's active users started strong at 1K in early October but declined to 571 by the end of December.
RollerCoaster Tycoon® Touch™ by Atari showed consistent revenue, peaking at $127 in early November and ending the quarter with $59. Downloads saw a significant spike to 186 in mid-November but generally remained low, ending at 34 by late December. Active users peaked at 303 in mid-November and decreased to 188 by the end of the quarter.
RollerCoaster Tycoon® Classic, also by Atari, maintained steady revenue throughout the quarter, peaking at $104 in late October and ending at $91. Downloads fluctuated slightly, with a high of 16 in late October and ending at 9 in late December. The game’s active users remained relatively stable, peaking at 32 multiple times and ending at 21.
These insights are powered by Sensor Tower, where more detailed data and trends can be explored.